If a password is desired, this requires the burning of additional rare incenses worth at least 1,000 gp, plus 1,000 gp per 60-foot cube. In such a case, the more recent effect stops at the boundary of the older effect.Ī sprinkling of holy water and rare incenses worth at least 1,500 gp, plus 1,500 gp per 60-foot cube. This work includes material taken from the System Reference Document 5.1 (SRD 5.1) by Wizards of the Coast LLC which is available here.The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License. Questions or comments can be directed to. You can’t have multiple overlapping forbiddance effects. 5th Edition (5e) Wizard spell list, organized by level. You must select this option (and the password) at the time of casting.ĭispel magic does not dispel a forbiddance effect unless the dispeller’s level is at least as high as your caster level. Whenever a creature uses a spell or effect that allows that creature to magically travel ( misty step, teleport ,etc.) to appear within 60 feet of you, you gain a +2 on any check to detect that creature. A successful Will save halves the damage, and spell resistance applies.Īt your option, the abjuration can include a password, in which case creatures of alignments different from yours can avoid the damage by speaking the password as they enter the area. You have trained in readiness against fiendish creatures who walk between worlds to unleash their evil. The creature takes 12d6 points of damage. A successful Will save halves the damage, and spell resistance applies.Īlignments different with respect to both law/chaos and good/evil Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic. The creature may enter the area freely (although not by planar travel).Īlignments different with respect to either law/chaos or good/evil Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. ![]() A creature inside the area when the spell is cast takes no damage unless it exits the area and attempts to reenter, at which time it is affected as normal. ![]() It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree angle, 300. The effect on those attempting to enter the warded area is based on their alignment relative to yours (see below). You teleport yourself from your current location to any other spot within range. In addition, it damages entering creatures whose alignments are different from yours. This includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and all summoning spells. Forbiddance seals an area against all planar travel into or within it.
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